JOB DETAILS

System Software Engineer, GPU Simulation

CompanyNVIDIA
Locationpune
Work ModeOn Site
PostedMarch 23, 2026
About The Company
Since its founding in 1993, NVIDIA (NASDAQ: NVDA) has been a pioneer in accelerated computing. The company’s invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined computer graphics, ignited the era of modern AI and is fueling the creation of the metaverse. NVIDIA is now a full-stack computing company with data-center-scale offerings that are reshaping industry.
About the Role

We are hiring a System Software Engineer who will help build outstanding simulators for our GPU products. Simulations play a significant role in building scalable systems at the speed of light! You will work with world-class engineering teams across hardware and software to build scalable simulation platforms for software development — not only in the pre-silicon stage but even after hardware platforms are available.

What you'll be doing:

  • Define, design, develop and verify features for GPU simulation platforms; collaborating with hardware engineers and fellow software engineers.

  • Improve simulation performance, fix bugs across user and kernel stacks, and automate systems for regression testing.

  • Heavily involve with the early modeling and simulation required to produce our world-class products.

  • Collaborate and communicate effectively with teams from all around the globe.

What we need to see:

  • BE degree or higher (Computer Science or related) with 2+ years of relevant experience.

  • In-depth understanding of Windows or Linux device drivers, PC architecture, and ability to work close to the hardware.

  • Proficient in C/C++ with strong software development, optimization, and analytical skills.

  • Strong debugging skills and extensive experience using gdb/kgdb/windbg to analyze system software.

Ways to stand out from the crowd:

  • Experience in virtualization, hypervisors, and building hardware simulators (e.g., QEMU, KVM, VDK, etc.).

  • Experience in hardware and software stack bringup using simulators and emulators.

  • Understanding of Windows OS internals and driver models (WDM/WDDM/MCDM, etc.).

  • Familiarity with microprocessor and microcontroller fundamentals (caches, buses, memory controllers, DMA, etc.).

Key Skills
C/C++Device DriversPC ArchitectureDebuggingGdb/Kgdb/WindbgSystem Software DevelopmentOptimizationAnalytical SkillsSimulation PlatformsHardware EngineeringSoftware EngineeringRegression TestingModeling
Categories
EngineeringSoftwareTechnologyScience & Research
Job Information
📋Core Responsibilities
The engineer will define, design, develop, and verify features for GPU simulation platforms while collaborating with hardware and software teams. Responsibilities also include improving simulation performance, fixing bugs across user and kernel stacks, and automating systems for regression testing.
📋Job Type
full time
📊Experience Level
2-5
💼Company Size
44756
📊Visa Sponsorship
No
💼Language
English
🏢Working Hours
40 hours
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